Archive for the ‘news’ Category

As if pulled from a scene in a spy thriller, Unilever’s Omo brand detergent will be tracking its Brazilian customers to their homes using GPS. The promotion, “Try Something New with Omo,” aims to increase the buzz about the stain-fighting mix, rather than directly increase its sales. Bullet, the brand’s promotions agency, has placed GPS tracking devices in 50 boxes of the popular detergent, which will let the company track the lucky customers. Once the locations of the boxes and consumers are known, special teams will be dispatched to those sites. When the winning purchasers are identified, the teams will provide them with video cameras and ask them to film their day at a Unilever-sponsored family event. A website (experimentealgonovo.br.com) will go live this month (August), that features a map of the winners’ locations, and video of them taken with the free cameras provided by the brand. Known for its “dirt is good” campaign, Omo urges parents to let their kids have fun, and let the detergent take care of the dirt. We can’t wait to get the dirt on the buzz this campaign creates and the possible outcomes that clean laundry will reveal.

We’re already seeing brands incorporating barcodes into promotion offerings in order to drive traffic to a specific site, but is there more that can be done with these universal product codes (UPC)?

What some might just see as a design of lines intended to provide a price, there’s more than meet the eyes to these UPC’s.

Sticktybits – a barcode reading application for iPhones and Android platforms smart phones – turns barcodes into threaded conversations around objects. Any one can scan a barcode using their camera phone and using the Stickbits app. Then they are able to either comment, post a photo, or video. The next person who scans that barcode can see your message and can leave their own. In this way physical objects become digital social media platforms, something very sci-fi. It’s like Foursquare for objects/products instead of locations.

But, how brands make money off this simple technology?

Well, PepsiCo is answering that question by becoming the first brand to post “official” stickybits content to its barcodes. Consumers can scan PepsiCo products with their smart phones and unlock specific content for each brand,. It doesn’t stop there as people as have the ability to engage as they offer their opinions and contribute to the discussion.

Talk about revolutionizing content creation. Let’s see how this plays out with other brands truly embracing their consumers.

What does a modern and contemporary international art juggernaut, such as the Guggenheim, have in common with Youtube, the world’s largest user-generated content powerhouse?

Not much, many would answer.

But that’s about to change! Thanks to a new initiative, Youtube Play, the digital and art world are about to collide. The result, we hope, is a thrilling masterpiece. The museum will select 25 of the best videos, which will be submitted and voted on by people like you and me for an exhibition that will be on display later this year.

In an age where people can gain celebrity status very quickly through Youtube’s equalizing distribution platform, the Guggenheim is seeking to find the next “Justin Bieber” of the art world.

Participants are asked to submit all types of creative work, animation, motion graphics, narrative, non-narrative, or documentary work, music videos and entirely new art forms—creations that challenge the world’s perceptions of what’s possible with video.

Talk about the worlds biggest pool of creative crowd-sourcing. Everyone should definitely keep their eyes open for what’s about to come.

In a bid to generate some buzz surrounding its new series, The Hard Times of RJ Berger, MTV has launched an online game that encourages users to navigate through the hard times of adolescence.

This series, which premiers on June 6th, is about an awkward 15 year old boy, who has a hard time talking with girls he has a crush on.

The game, called “Chain of Thought,” challenges the player to connect objects in such a way as to create a sentence that causes the in-game “crush” to respond positively.

MTV is slated to release additional game content as the show progresses, creating a unique user experience, in both the game and the TV program. It’s going to be interesting to see how these content elements play off each other, and if they form a symbiotic relationship. MTV is releasing the game earlier than the show, in hopes that it will catch on virally.

You can check out the game here: http://www.mtv.com/games/arcade/game/play.jhtml?arcadeGameId=10264361

Is there anything that Super Shakira can’t do?

It seems that there is no stopping this grammy award singing artist, musician and composer.

This girl is bad ass, from starting her own foundation – Pies Descalzos – in her native land of Colombia to committing to use her lessons learned in order to build schools in Haiti after tragedy struck this poverty struken country.

Now she’s fighting a new battle that just started in the U.S. – immigration reform – as Arizona enacted a new immigration law.

As Shakira clearly points out under the current law if she was questioned about her status she could be arrested due to the fact that she doesn’t always carry identification on her.

We salute you Shakira, for taking a stand for your brand – this clearly let’s people all around the world know that you stand for fairness and justice. Congrats to you!